Innovative mobile technology in hotels and the use of gamification

Parapanos, Demos and Michopoulou, Eleni (2022) Innovative mobile technology in hotels and the use of gamification. Tourism Planning and Development . Item availability may be restricted.

[thumbnail of Parapanos_InnovativeMobileTechnology.pdf] PDF - Accepted Version
Restricted to Repository staff only until 6 February 2024.
Available under License CC BY-NC

Download (898kB) | Contact the author
Official URL: https://doi.org/10.1080/21568316.2022.2107563

Abstract

Innovations are often introduced to inspire people’s motivation and help them develop beneficial behaviour, both individually and collectively, and gamification is currently considered to be one of the most promising in that respect. Whilst technology adoption studies have explored users’ attitudes towards various technologies, scarce knowledge exists on users’ behavioural intention to try new mobile gamified applications, particularly in the context of the hospitality industry. This paper examines users’ motives for using a mobile hotel gamified application, by conducting two qualitative studies using gamers and hotel visitors as target groups. Findings reveal ten important key user motivations that fuel both utilitarian and hedonic behaviours. Conclusion highlights that these motivations are critical to consider for the effectiveness of gamification in bridging the gap and fulfilling its dual role of being both a game and a marketing/customer service tool at the same time.

Item Type: Article
Journal / Publication Title: Tourism Planning and Development
Publisher: Taylor and Francis Group
ISSN: 2156-8324
Departments: Institute of Business, Industry and Leadership > Tourism Management
Depositing User: Anna Lupton
Date Deposited: 11 Aug 2022 12:26
Last Modified: 16 Sep 2022 10:00
URI: https://insight.cumbria.ac.uk/id/eprint/6543

Actions (repository staff only)

Edit Item Edit Item